velocity_by_aim
Syntax
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
Usage
| Parameter | Description |
|---|---|
| iIndex | Client index |
| iVelocity | Multiply vRetValue length by this much |
| vRetValue | Store the calculated velocity in this vector. |
Description
Calculates velocity in the direction player is looking.
Return
This function has no return value.
Error
If client is not connected or client index is not within the range of 1 to MaxClients.