register_touch
native register_touch(const Touched[], const Toucher[], const function[]);
| Parameter |
Description |
| Touched | Entity classname being touched, "*" or "" for any class |
| Toucher | Entity classname touching, "*" or "" for any class |
| function | Name of callback function |
Registers a function to be called on a touch action between entities of
specified classes.
The function will be called in the following manner:
public touch_handler(touched, toucher)
touched - Index of entity being touched
toucher - Index of entity touching
The callback should return PLUGIN_CONTINUE to ignore the touch,
PLUGIN_HANDLED or higher to block it.
When returning PLUGIN_HANDLED from the callback, Engine will still fire
other touch functions like the pfn_touch() forward before actually
blocking the touch. To immediately block return PLUGIN_HANDLED_MAIN
instead.
Touch forward id