cs_set_weapon_silen

Syntax

native cs_set_weapon_silen(index, silence = 1, draw_animation = 1);

Usage

Parameter Description
index
Weapon entity index
silence
If nonzero the weapon will be put into silenced
mode, otherwise the silenced mode will be removed
draw_animation
If 1 and the weapon is currently held by a
client, the appropriate weapon animation will be
played
If 2, same as 1 but follows game behavior by playing
the associated player's model sequence and disallowing
firing while animation is playing.

Description

Sets the weapon's silenced mode.

Note

  • Only the USP and M4A1 can be set to silenced fire mode as they are the
    only guns in the game that provide such a mode.
  • This native does not verify that the provided entity is a weapon
    entity. It will result in undefined behavior if used on non-weapon
    entities.

Return

1 if silenced mode set successfully, 0 if entity is
not an applicable weapon

Error

If an invalid entity index or a client index is
provided, an error will be thrown.