rg_weapon_deploy
native rg_weapon_deploy(const entity, const szViewModel[], const szWeaponModel[], iAnim, const szAnimExt[], skiplocal = 0);
| Parameter |
Description |
| entity | Weapon to deploy. Must be attached to a player. |
| szViewModel | Weapon view model name ("models/v_*.mdl") |
| szWeaponModel | Weapon world model bame ("models/p_*.mdl") |
| iAnim | Weapon view model animation to play (often "deploy", use HLMV to see anim index) |
| szAnimExt | Player anim extension name to assign. Examples: "carbine", "shotgun", "knife", etc.
Use HLMV on a player model to see animext names. |
| skiplocal | If 0, weapon animation will be forced to play on client ignoring active client prediction. |
Deploys a weapon attached to a player using the CBasePlayerWeapon::DefaultDeploy function.
1 on successful weapon deploy, 0 otherwise.