rg_weapon_send_animation
native rg_weapon_send_animation(const entity, iAnim, skiplocal = 0);
| Parameter |
Description |
| entity | Weapon to send animation on owner (> MaxClients) OR player index to send animation (>= 1 & <= MaxClients). |
| iAnim | Weapon view model animation to play (use HLMV to see anim index) |
| skiplocal | If 0, weapon animation will be forced to play on client ignoring active client prediction. |
Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function.
This function has no return value.