rg_weapon_send_animation

Syntax

native rg_weapon_send_animation(const entity, iAnim, skiplocal = 0);

Usage

Parameter Description
entity
Weapon to send animation on owner (> MaxClients) OR player index to send animation (>= 1 & <= MaxClients).
iAnim
Weapon view model animation to play (use HLMV to see anim index)
skiplocal
If 0, weapon animation will be forced to play on client ignoring active client prediction.

Description

Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function.

Return

This function has no return value.