emit_sound
native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);
| Parameter |
Description |
| index | Entity index, use 0 to emit from all clients |
| channel | Channel to emit from |
| sample | Sound file to emit |
| vol | Volume in percent |
| att | Sound attenuation |
| flags | Emit flags |
| pitch | Sound pitch |
Emits a sound from an entity from the engine.
The sample must be precached using precache_sound() so it is available
in the engine's sound table.
For a list of available channels, see CHAN_* constants in amxconst.inc,
sounds emitted from the same channel will override each other.
There are helpful reference constants in amxconst.inc for sound volume
(VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).
This function has no return value.