SetMessageData
Syntax
native bool:SetMessageData(const MsgDataType:type, any:...);
Usage
| Parameter | Description |
|---|---|
| type | The type of the message data that can be changed |
| ... | Additional args depending on the type of the message argument being retrieved (For more details, look at the enum MsgArgType) |
Description
Sets the message data in the current game message.
Return
Returns true if the message data is successfully set, otherwise false.