SetMessageData

Syntax

native bool:SetMessageData(const MsgDataType:type, any:...);

Usage

Parameter Description
type
The type of the message data that can be changed
...
Additional args depending on the type of the message argument being retrieved (For more details, look at the enum MsgArgType)

Description

Sets the message data in the current game message.

Return

Returns true if the message data is successfully set, otherwise false.