get_user_weapons
native get_user_weapons(index, weapons[32], &num);
| Parameter |
Description |
| index | Client index |
| weapons | Array to store weapon indexes in |
| num | Variable to store number of weapons in the inventory to |
Retrieves all weapons in the client inventory, stores them in an array, and
returns the inventory as a bitflag sum.
Make sure that num has an initial value of 0 or the native will not
work correctly.
Bitflag sum of weapon indexes, 0 if client is not connected
If the client index is not within the range of 1 to
MaxClients, an error will be thrown.