rg_spawn_grenade
native rg_spawn_grenade(WeaponIdType:weaponId, pevOwner, Float:vecSrc[3], Float:vecThrow[3], Float:time, TeamName:iTeam, usEvent = 0);
| Parameter |
Description |
| weaponId | WEAPON_HEGRENADE, WEAPON_SMOKEGRENADE, WEAPON_FLASHBANG or WEAPON_C4 |
| pevOwner | Grenade owner |
| vecSrc | Grenade spawn position |
| vecThrow | Grenade velocity vector |
| time | Grenade explosion time |
| iTeam | Grenade team, see TEAM_* constants |
| usEvent | Event index related to grenade (returned value of precache_event) |
Spawn a grenade (HEGrenade, Flashbang, SmokeGrenade, or C4)
Entity index on success, AMX_NULLENT (-1) otherwise