CreateHudSyncObj

Syntax

native CreateHudSyncObj(num = 0, ...);

Usage

Parameter Description
num
Unused and ignored
...
Unused and ignored

Description

Creates a HUD synchronization object.

Note

  • Create one of these for each section of the screen that contains
    overlapping HUD messages. For example, if using both sides of the
    screen to display three messages that could potentially overlap,
    each side is considered a synchronizable area. You can then use
    ShowSyncHudMsg() to correctly synchronize displaying the HUD message
    with any other messages potentially in its class.
  • This does not do anything like reserving screen area. Its sole
    purpose is to be able to wipe an old message on an auto-channel and
    ensure that it will not clear a message from another plugin.

Return

HUD sync object handle