client_remove
Syntax
forward client_remove(id, bool:drop, const message[]);
Usage
| Parameter | Description |
|---|---|
| id | Client index |
| drop | If true, the game has explicitly dropped the client |
| message | If drop is true, contains the disconnect info message |
Description
Called when a client entity has been removed from the server.
Note
This fires after the client_disconnected() forward, when the player entity has been removed (e.g. is_user_connected(id) will return false).
Return
This forward ignores the returned value.