rg_emit_texture_sound

Syntax

native rg_emit_texture_sound(const ptr, Float:vecSrc[3], Float:vecEnd[3], Bullet:iBulletType);

Usage

Parameter Description
ptr
Traceresult pointer, use Fakemeta's create_tr2 to instantiate one
vecSrc
Start position
vecEnd
End position, must match ptr's vecEndPos member
iBulletType
Bullet type, see BULLET_* constants in cssdk_const.inc

Description

Emits a sound based on a traceresult simulating a bullet hit (metal, wood, concrete, etc.).

Note

Used mostly on trace attacks (bullets, knife).

Return

This function has no return value.