set_gamerules_entity
native set_gamerules_entity(const class[], const member[], value, element = 0);
| Parameter |
Description |
| class | Class name |
| member | Member name |
| value | Entity index to set |
| element | Element to set (starting from 0) if member is an array |
Sets an entity index to the gamerules object based off a class
and member name.
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
Pass -1 as value to act as C++ NULL.
This function has no return value.
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.