GetBonePosition
Syntax
native GetBonePosition(const entity, const bone, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});
Usage
| Parameter | Description |
|---|---|
| entity | Entity index |
| bone | Number of the bone |
| vecOrigin | Array to store origin in |
| vecAngles | Array to store angles in |
Description
Gets the position of the bone
Return
1 on success, 0 otherwise
Error
If the index is not within the range of 1 to maxEntities or the entity is not valid, an error will be thrown.