force_use
Syntax
native force_use(entUsed, entUser);
Usage
| Parameter | Description |
|---|---|
| entUsed | Index of entity being used |
| entUser | Index of entity using |
Description
Forces an entity (such as a player) to use another entity (such as a button).
Return
This function has no return value.
Error
If an invalid entity index is provided or, if either index is a client index, that client is not connected, an error will be thrown.