cs_set_user_team
native cs_set_user_team(index, any:team, any:model = CS_DONTCHANGE, bool:send_teaminfo = true);
| Parameter |
Description |
| index | Client index |
| team | Team id |
| model | Internal model id, if CS_DONTCHANGE the game will choose the model
or if CS_NORESET the game will not update it. |
| send_teaminfo | If true, a TeamInfo message will be sent |
Sets the client's team without killing the player, and sets the client model.
For a list of valid team ids see the CsTeams enum, and for a list of
valid internal model ids see the CsInternalModel enum.
This function has no return value.
If the client index is not within the range of 1 to
MaxClients, or the client is not connected, an error will be
thrown.