get_user_stats
native get_user_stats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
| Parameter |
Description |
| index | Client index |
| stats | Buffer to copy statistics to |
| bodyhits | Buffer to copy body hits to |
Retrieves the client's weapon statistics from the permanent storage on the
server.
The permanent storage is updated on every respawn or client disconnect.
Player rank is determined by the customizable "get_score" function in
"data/csstats.amxx". By default it uses the difference of kills to
deaths/teamkills.
For a list of possible body hitplaces see the HIT_* constants in
amxconst.inc
For a list of possible stat constants see the STATSX_* constants in
amxconst.inc
The fields in the statistics are:
0 - Kills
1 - Deaths
2 - Headshots
3 - Teamkills
4 - Shots
5 - Hits
6 - Damage
7 - Rank
Players rank > 0 on success, or 0 if player is not ranked
and no statistics are available
If an invalid client index is provided, an error will be
thrown.