cs_set_hostage_foll
Syntax
native cs_set_hostage_foll(index, followedindex = 0);
Usage
| Parameter | Description |
|---|---|
| index | Hostage entity index |
| followedindex | New entity to follow |
Description
Sets hostage to follow an entity.
Note
Hostages can theoretically follow any entity in the game, so the followedindex does not have to be a client index.
Return
This function has no return value.
Error
If the provided entity index is not a hostage, an error will be thrown.