IsInWorld

Syntax

stock PointContents(const Float:fCheckAt[3]) 
{
	return point_contents(fCheckAt);
}

stock set_size(index, const Float:mins[3], const Float:maxs[3]) 
{
	return entity_set_size(index,mins,maxs);
}

//by Twilight Suzuka, request addition at29428
//"Lifted from HLSDK"
stock IsInWorld( ent )

Description

Will return the contents of a point (inside map? in sky? outside map? etc.).