IsInWorld
Syntax
stock PointContents(const Float:fCheckAt[3])
{
return point_contents(fCheckAt);
}
stock set_size(index, const Float:mins[3], const Float:maxs[3])
{
return entity_set_size(index,mins,maxs);
}
//by Twilight Suzuka, request addition at29428
//"Lifted from HLSDK"
stock IsInWorld( ent )
Description
Will return the contents of a point (inside map? in sky? outside map? etc.).