rg_set_user_team
native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true, const bool:check_win_conditions = false);
| Parameter |
Description |
| index | Client index |
| team | Team id |
| model | Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it |
| send_teaminfo | If true, a TeamInfo message will be sent |
| check_win_conditions | If true, a CheckWinConditions will be call |
Sets the client's team without killing the player and sets the client's model.
To obtain a TeamName use the following:
new TeamName:team = get_member(id, m_iTeam);
1 on success, 0 otherwise