rg_dmg_radius
native rg_dmg_radius(Float:vecSrc[3], const inflictor, const attacker, const Float:flDamage, const Float:flRadius, const iClassIgnore, const bitsDamageType);
| Parameter |
Description |
| vecSrc | The source position |
| inflictor | Inflictor is the entity that caused the damage (such as a gun) |
| attacker | Attacker is the entity that triggered the damage (such as the gun's owner) |
| flDamage | The amount of damage |
| flRadius | Damage radius |
| iClassIgnore | To specify classes that are immune to damage |
| bitsDamageType | Damage type DMG_* |
Inflicts damage in a radius from the source position.
This function has no return value.