rg_weapon_reload

Syntax

native rg_weapon_reload(const entity, iClipSize, iAnim, Float:fDelay);

Usage

Parameter Description
entity
Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients).
iClipSize
Weapon max clip to check. 0 = weapon max clip stored in ItemInfo
iAnim
Weapon view model animation to play (often "reload", use HLMV to see anim index)
fDelay
Player reload duration before clip refill.

Description

Reloads a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultReload function.

Return

1 on successful weapon reload, 0 otherwise.