rg_weapon_reload
native rg_weapon_reload(const entity, iClipSize, iAnim, Float:fDelay);
| Parameter |
Description |
| entity | Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients). |
| iClipSize | Weapon max clip to check. 0 = weapon max clip stored in ItemInfo |
| iAnim | Weapon view model animation to play (often "reload", use HLMV to see anim index) |
| fDelay | Player reload duration before clip refill. |
Reloads a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultReload function.
1 on successful weapon reload, 0 otherwise.