get_gamerules_entity
native get_gamerules_entity(const class[], const member[], element = 0);
| Parameter |
Description |
| class | Class name |
| member | Member name |
| element | Element to retrieve (starting from 0) if member is an array |
Retrieves an entity index from the gamerules object based off a class
and member name.
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
Entity index if found, -1 otherwise
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.