Functions in tsfun.inc

List of functions

Function Description
Melee_Attack
Function is called just before a kung foo attack is done,
damage and time length may be altered with natives.
Return PLUGIN_HANDLED to stop attack.
UNAVAILABLE IN 1.70
client_stunt
client_powerup
Function is called when powerups are ran,
Returns value of powerup. Use TSPWUP_*'s
to find exactly which one it is.
UNAVAILABLE IN 1.70
ts_wpnlogtoname
weapon logname to weapon name convertion
ts_wpnlogtoid
weapon logname to weapon index convertion
ts_getusercash
ts_setusercash
ts_getuserslots
ts_setuserslots
ts_getuserstate
ts_getuserwpn
ts_getuserspace
ts_getuserkillflags
ts_getkillingstreak
ts_getuserlastfrag
ts_giveweapon
ts_getuserpwup
ts_createpwup
Function will create pwup entity and return its index (pwupent)
ts_givepwup
ts_setpddata
ts_set_message
ts_get_message
ts_is_normal
ts_is_in_slowmo
ts_set_bullettrail
ts_set_fakeslowmo
ts_set_fakeslowpause
ts_set_speed
Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
and put in higher numbers for higher speeds. Aura is how far things around you are effected
Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives.
ts_set_physics_speed
Sets physics speed artificially. Things like sparks and sounds will be effected.
Any negative number will render all physics paused.
ts_is_running_powerup
ts_force_run_powerup